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A player wants to make an artifacer, great! I'm all for it! I just want to offer them some more options, for flavor, instead of feats, i was thinking about
Weaponsmithing tree,
1st 'feat'
you pick a weapon type (sword, polearm, axe, hammer) you begin unlocking secrets of how to make them more powerful, you can make +1 (weapon) with enough time and money.
2nd 'feat'
You continue down your chosen tree, or you can take a divergent path, making special weapons
+2 if continue down normal,
Flametongues for swords or about there equivalents for other weapons.
3rd feat
either get +2 weapon, special enchantments, or +3 weapons. depending. If you take two Specail enchantments in a row you become specialized in that enchantment. You can make it better, so instead of flametongues you make sunblades. etc.
4th feat/5th feat
If you take up to +3 and get two specialty feats, present your player with a weapon along the lines of holy avenger, the pinnacle of weapon crafting of their type. Elves may get Moonblades, Dwarves may get axes of dwarvish lords. Roll for flaws and whatnot as per magic item tables in dmg.
If they stop at one specialty feat and +3 swords and go into another tree, they get really good weapons, maybe a +3 flametongues or the like.
Staves and rods should fit in here somewhere. Wands too.
Armor Tree.
Same as weapon tree, but instead of dealing more damage they can put resistance then immunity to the damage type, idk. Dwarvish plate should fit in here, along with mage robes and stuff. IDK where.
Wonderous item tree.
1st feat
Common/uncommon things that arent weapons/armor can be made here. Sending stones is an example
2nd feat.
Rare items that arent weapons/armor like rings of resistance can be made here.
3rd feat
Very rare items could be made here. Belt of Stone Giant Strength could be made here.
4th feat
Legendary items. Elemental command rings, Belt of Storm Giant strength etc can be made here.
5th feat.
I was imagining something like a signature item here. a stronger version of something that exists or an artifact, that the player custom makes. They only get one though.
Obviously there would be more than 'oh you got to your fifth feat, heres a holy avenger!' it would require time money tasks and all kinds of other stuff. I was thinking of when the players get to taking the feat they find someone who gives them a quest, the quest, if completed, gives them the items required to make something in the tier they allow. They return and the person who gave them the quest would then show them how to make the item. The more powerful the item the more deadly the quest. You want a sunblade? You can have one, but it will take you killing a beholder and harvesting its eye stalks. It must be a beholder who has an eye stalk that replicates a certain spell. So it might take awhile to find the stuff to make the item. A few of these. So you could theoretically make a campaign around just this. Thoughts?
I just sat down and dropped this in like an hour. I haven't even proofread it. I would really like peoples opinions on this. What they would change and why. If they like it, hate it, why.
Thanks
Rotsu
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5e Making Magic Items Dmg Online
If you are unsure of how balanced a magical item you are creating would be, it is a good idea to look up a relevant 1st party magical item to compare it to. See the 5e DMG pp. 150-214 for the full list of magical items and see 5e SRD:Magic Items for magical items that appear in the System Reference Document(SRD). Creating Magic Items. To create magic items, spellcasters use special feats. They invest time, money, and their own personal energy (in the form of experience points) in an item’s creation. Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Mar 30, 2017 Making crafting magic items in 5e with feats A player wants to make an artifacer, great! I'm all for it! Guidelines for required level for item creation already exist in the DMG. It's the process of how you get there that's the question. I also don't think that feats really is the best way to run making magic items. An ASI could give. If you are unsure of how balanced a magical item you are creating would be, it is a good idea to look up a relevant 1st party magical item to compare it to. See the 5e DMG pp. 150-214 for the full list of magical items and see 5e SRD:Magic Items for magical items that appear in. Nov 02, 2015 As far as point three, this is a serious concern for adventurers. In 5e, characters can only have three magic items attuned at a time (DMG pg 138). Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered.