- Can You Have 2 Dmg Perks In Fortnite Download
- Can You Have 2 Dmg Perks In Fortnite 4
- Can You Have 2 Dmg Perks In Fortnite Games
May 16, 2018 BEST WAYS TO FARM LEGENDARY/EPIC PERK UP & RE PERK! Fortnite Save The World (Fortnite School) - Duration: 11:29. Demonjoefrance 134,577 views. CAN WE REACH MAX LEVEL!? Sep 26, 2018 The reason why these 2 are preferred is because they will allow you to roll +45% dmg to Snared/Afflicted in your 5th slot. +45% dmg is a lot!!! 5 HS in a row gives +30% dmg. This is not a bad perk, 30% dmg is free legendary dmg perk BUT you have to hit 5 HS, so depends on the weapon type, this may be great or this may be useless.
While rarity and gun type are certainly important when considering if a gun is “good” or not in Fortnite, the most important thing to consider is the perks that it rolled. While some guns, like the Nocturno or holiday reward guns like the Grave Digger, will roll with a fixed set of perks, most guns will roll with random ones.
As you can imagine, this can make two of the same guns very different in terms of quality despite having the same rarity. Even if you get a legendary gun schematic, if it didn’t roll with at least a few good perks, it might not even be worth putting Schematic XP into.
So what are the best and most desirable rolls on weapons in Fortnite?
Great Rolls on Ranged Weapons in Fortnite
What are the best rolls for weapons? Preferably you want any combination of these:
- Elemental Rolls – This becomes more important later in the game, but elemental rolls are useful if you want to continue to do maximum damage to husks when elemental husks become more common. If the gun is epic or above in rarity with an elemental roll, you should consider keeping it (providing it has somewhat decent other rolls). These elemental rolls can also include affiction damage, which is even better, since it does damage over time to a husk.
- Damage – Obviously any gun that does a percentage more damage is a pretty good gun.
- Crit Chance – Crits are always good and because most guns start with a low crit chance (five to 10%), you should want crit chance over crit damage.
- Crit Damage – Crit damage on most guns is around 50% to 75%, so crit damage doesn’t hurt, but crit chance will usually be more important.
Player-Dependent Rolls on Ranged Weapons in Fortnite
Some rolls are good or bad purely depending on your play style, these include:
- Headshot Damage – This perk is great… If you get a lot of headshots. Some go for body shots, and that is fine, but if you do that, you don’t really want this perk then.
- Magazine Size – The more bullets in your clip, typically the better. Unless you happen to be a player in the Call of Duty mentality where you reload every time you have a little breathing room. If that is the case, magazine size won’t make much of a difference.
- Fire Rate – While not the optimum perk to roll, being able to fire faster is not terrible. It can, however, be an issue if you have ammo conservation problems or if the fire rate increases too much that it affects accuracy.
- Reload Speed – The only weapons where you can really benefit from reload speed is LMGs and Shotguns. If your gun is neither, you don’t really want to see it.
Poor Rolls on Ranged Weapons in Fortnite
While one poor roll isn’t a deal breaker, if you get all poor rolls then the gun is kind of trash. What perks you don’t want to roll on your weapon include:
- Durability Decay – Your guns are going to break. At a certain point you will have tons of materials to remake them, so why prolong it?
- Reduced Recoil – While recoil is present on some guns, it’s actually not particularly noticeable on most of them.
- Damage to Snare or Slowed – Very situational and, as such, not ideal compared to other perks.
- Damage to Stunned, Staggered, or Knocked Down – Even more situational and often dependent on team synergy.
These are, of course, purely my opinion with my reasoning given. If you think a gun’s rolls are good enough for you or the way you play, then by all means use the gun!
The following write up will look at the 'Wraith' event weapon, assuming
- A generic hero loadout (i.e. the majority of Ninjas/Outlanders/Constructors) without damage increasing hero skills for ranged weapons
- Element: Physical vs Physical Husks
- DPS and DMG values and thresholds
- A comparison with the Tiger (which has a similar damage drop profile)
- 'Ore' weapons will be used for this comparison and without scaling due to offense, schematic level, etc.
Note: The Bonus 30% Damage (from x5 headshots in a row) is excluded for the purposes of determining perks. I do have the numbers for such a scenario, but I'm not including them in this write up due to space considerations.
At this time of writing, stormshield.one hasn't actually updated their database, so values are derived from in-game UI (UI 'could' be wrong, but given the values seem reasonable it probably isn't).
Weapon Stats
Weapon | Damage | Headshot Bonus % | Crit Dmg Bonus % | Crit % | Fire Rate | Mag Size | Reload Time | Ammo |
---|---|---|---|---|---|---|---|---|
Wraith | 30 | 75 | 75 | 20 | 7.15 | 30 | 2.3 | Medium |
Tiger | 40 | 100 | 75 | 15 | 4.55 | 20 | 2.185 | Medium |
![Can You Have 2 Dmg Perks In Fortnite Can You Have 2 Dmg Perks In Fortnite](/uploads/1/2/5/3/125300273/826345103.jpg)
Numbers and Stuff
Wraith Perk Thresholds: DPS
Weapon | Goal | Headshot % | DPS | Avg Dmg/Shot | Crit % | Crit Damage Bonus | Headshot | Bodyshot | Perks |
---|---|---|---|---|---|---|---|---|---|
Wraith | DPS | 100.000 | 1001.809 | 142.560 | 20.000 | 32.400 | 136.080 | 43.200 | (1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 42% Fire Rate, |
Wraith | DPS | 86.000 | 910.432 | 129.557 | 20.000 | 32.400 | 136.080 | 43.200 | (1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 42% Fire Rate, |
Wraith | DPS | 54.000 | 733.521 | 104.382 | 20.000 | 40.500 | 132.300 | 54.000 | (1x) 75% Reload Speed, (1x) 36% Dmg to Boss, (1x) 40% Headshot, (1x) 42% Fire Rate, |
Wraith | DPS | 30.000 | 677.891 | 96.466 | 48.000 | 90.720 | 75.600 | 43.200 | (1x) 75% Reload Speed, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg, |
Wraith | DPS | 0.000 | 624.704 | 624.704 | 48.000 | 149.040 | 75.600 | 42.200 | (1x) 75% Reload Speed, (1x) 30 Crit Rating, (2x) 135% Crit Dmg |
Wraith Perk Thresholds: Avg Dmg/Shot
Can You Have 2 Dmg Perks In Fortnite Download
Weapon | Goal | Headshot % | DPS | Avg Dmg/Shot | Crit % | Crit Damage Bonus | Headshot | Bodyshot | Perks |
---|---|---|---|---|---|---|---|---|---|
Wraith | Avg Dmg | 100.000 | 937.879 | 172.260 | 20.000 | 23.150 | 164.430 | 52.200 | (1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 30% Dmg, |
Wraith | Avg Dmg | 69.000 | 748.456 | 137.469 | 20.000 | 39.150 | 164.430 | 52.200 | (1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 30% Dmg, |
Wraith | Avg Dmg | 0.000 | 624.704 | 114.739 | 48.000 | 149.040 | 75.600 | 43.200 | (1x) 75% Reload Speed, (1x) 30 Crit Rating, (2x) 135% Crit Dmg, |
Tiger Perk Values, Min/Max: DPS
Weapon | Goal | Headshot % | DPS | Avg Dmg/Shot | Crit % | Crit Damage Bonus | Headshot | Bodyshot | Perks |
---|---|---|---|---|---|---|---|---|---|
Tiger | DPS | 100.000 | 984.515 | 213.840 | 15.000 | 43.200 | 207.360 | 57.600 | (1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate, |
Tiger | DPS | 0.000 | 506.893 | 143.050 | 43.000 | 198.720 | 115.200 | 57.600 | (1x) 75% Magazine Size, (1x) 30 Crit Rating, (2x) 135% Crit Dmg |
Tiger Perk Values, Min/Max: Avg Dmg/Shot
Weapon | Goal | Headshot % | DPS | Avg Dmg/Shot | Crit % | Crit Damage Bonus | Headshot | Bodyshot | Perks |
---|---|---|---|---|---|---|---|---|---|
Tiger | Avg Dmg | 100.000 | 915.599 | 258.390 | 15.000 | 52.200 | 250.560 | 69.600 | (1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 30% Dmg, |
Tiger | Avg Dmg | 0.000 | 506.893 | 143.050 | 43.000 | 198.720 | 115.200 | 57.600 | (1x) 75% Reload Speed, (1x) 30 Crit Rating, (2x) 135% Crit Dmg, |
Can You Have 2 Dmg Perks In Fortnite 4
Discussion
For clarity, I haven't included all the headshot (threshold) values for the Tiger (e.g. for DPS) because
- 1. The best in slot perks change between having reload speed and magazine size every few % (and it'd be a nightmare to format it for reddit)
- 2. Most people probably don't care anyway and it'd take up a lot of space with minimal value.
It's probably important to note that 'DPS' values (as noted in these values) do not assume an 'infinite ammo with no reload' scenario. That means the total damage in a cycle (fire all shots from magazine) is divided by the cycle time of the weapon (time to fire all shots + reload so you can fire again). The DPS value is only meaningful in a scenario where you're trying to empty your magazine completely, reload and then repeat it non-stop. This sort of scenario 'might' occur against something like a mini-boss, but would be completely unrealistic even against Smashers (they just don't have the health pool to justify this sort of attack). Husks spawn approx 10 tiles away from an objective in defensive maps and take about 20 seconds to travel to the objective (1 tile per 2 seconds, it's actually a little slower, but it varies based on husk type). That means for the majority of husks you have 20 seconds or so to land your attacks, and most husks will die in 1-2 attacks anyway.
Wraith vs Tiger @ 0% and 100% headshots
This should be fairly clear but
Can You Have 2 Dmg Perks In Fortnite Games
- Wraith gets better 'DPS' than the Tiger
- Wraith has worse 'avg dmg/shot' than the Tiger
Avg Dmg/Shot doesn't take into consideration the weapon cycle time. It looks purely at the damage potential of the attack, factoring in headshot, critical hit chance. Both weapons fundamentally use the same medium ammo type and it should be clear that the Tiger will (on average) hit harder on any given bullet than the Wraith will. I've included the various 'components' of an attack (bodyshot, headshot, crit damage bonus) in the tables above, you can see for yourself that the Tiger will fundamentally hit harder for any given bullet.
Stuff as %'s
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- The Wraith will do (depending on your headshot %) between 1.7% to 23% more DPS than a Tiger (higher headshot % makes the difference smaller, i.e. the 1.7% is at about 100% headshots)
- The Tiger will do (regardless of headshot %) approx 24% more avg dmg/shot than the Wraith
Closing
For me, 'DPS' as a 'metric' in a game like Fortnite is stupid. That should be fairly clear from the fact that you can 1-2hko most husks with the majority of weapons and they take at least 20 seconds to travel from their spawn to the objective. It's ok if you're comparing melee weapons (because they don't need to reload) but once you start trying to apply 'dps' as a concept to ranged weapons you distort the view of the world. The Wraith can do more dps, but the weapon itself (for any given attack) is significantly weaker than the Tiger.
We don't know the durability cost per attack (at least until stormshield.one updates properly) so I can't compare those at this time of writing and even the damage drop profile is an assumption based on the in-game UI (though I'm fairly certain it'll match the Tiger's damage drop profile). I doubt this would change my recommendations though.
If I had to pick between
- Wraith or Tiger: Tiger
- DPS or Avg Dmg Perks: Avg Dmg (for Wraith or Tiger)
- Use the Wraith as a 'mini-boss killing weapon': Hell no, there are better weapons
I've provided the headshot thresholds (for dps and avg dmg perk builds) so you can have a rough idea on what perks to pick if you use the weapon for yourself. Ultimately it is your choice after all and 99% of the time your hero and weapon choices will not influence whether you pass or fail a mission. Please be aware that the 54% headshot threshold for DPS perks on the Wraith uses the conditional damage per for mist/mini's and not a standard damage perk (so it's actually worse vs regular husks and would do even less damage if you used a normal damage perk).
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